COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Computer Aided Graphic Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 104
Spring
2
4
4
6
Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of the course, students are computer-aided (Adobe Photoshop, Adobe Illustrator, and Adobe InDesign) theoretical and practical knowledge about graphic design.
Learning Outcomes The students who succeeded in this course;
  • will be able to learn Adobe Illustrator- a vector-based design program.
  • will be able to learn Pixel-based design program Adobe Photoshop
  • will be able to acquire information into practice for the devices using current technology of the era.
  • will be able to learn pixel-based graphics design applications
  • will be able to learn vector-based graphics design applications
Course Description This course is designed graphic design products of the basic steps of the process involves the processing as applied using current devices and methods. Projects and students through the creation of software in the laboratory practical information they receive in the course are about concrete outcomes
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Meeting with students. Introduction to the course, syllabus, course materials and studio rules / Introduction to Application (ai), and individual research process ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:1
2 Research process and Adobe Illustrator applications ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:2
3 Adobe Illustrator Applications ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:3 Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm:1
4 Mockup Presentation (ps) Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm: 2 Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm:3
5 Mockup presentation and application printout submission / Introduction to new project (ps) Photoshop CC Yazar: M. Hikmet Aydıngüler Bölüm: 4
6 Introduction to Project (ps) / Assignment of individual project and research process (ps) ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:5
7 Project progress ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:6 ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:7
8 Project printout submission / Introduction to the midterm project (ai) research process ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:2 ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:3
9 Midterm applications in progress ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:3
10 Midterm applications in progress ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:4 Mendelowitz, D.M., Faber D.L., Wakeham D.A., (2007). A Guide to Drawing, Thomson Wadsworth, USA, pp. 4-12
11 Introduction to Final Project / Research and hand drawing process (Hand drawing, ai and ps) Mendelowitz, D.M., Faber D.L., Wakeham D.A., (2007). A Guide to Drawing, Thomson Wadsworth, USA, pp. 4-12
12 hand drawing process and application the drawing to AI Mendelowitz, D.M., Faber D.L., Wakeham D.A., (2007). A Guide to Drawing, Thomson Wadsworth, USA, pp. 4-12 ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:4
13 drawing process in AI drawing process in PS ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm: 4
14 painting process (ps) / presentation ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Bölüm:3
15 Assessment this period
16 Assessment this period
Course Notes/Textbooks

ILLUSTRATOR CS6 & CC
Yavuz GÜMÜŞTEPE
ISBN: 978-605-5201-036

Photoshop CC
Yazar: M. Hikmet Aydıngüler
Yayınevi : Abaküs Kitap
ISBN: 9786059129787

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
1
15
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
15
Seminar / Workshop
Oral Exam
Midterm
1
25
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
4
65
Weighting of End-of-Semester Activities on the Final Grade
1
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
4
Study Hours Out of Class
7
4
28
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
5
Seminar / Workshop
Oral Exam
Midterms
1
6
Final Exams
1
10
    Total
145

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

X
5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.  

X
6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

X
9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest